Roman cancelling is a technique used by several fighting games to completely negate the recovery of several moves, usually costing some sort of meter. Roman cancelling originated with Guilty Gear.
Other names Edit
- In the Guilty Gear series, Roman Cancels were executed by pressing any 3 attack buttons (other than Dust) and expended 50% tension.
- In the BlazBlue series, Rapid Cancels were executed by pressing A+B+C and expended 50% heat.
- In Tatsunoko vs. Capcom, a Baroque could be executed by pressing P + any attack button. This used all red health, but increased power proportional to the red health expended.